TRANSMEDIAL COLLABORATIVE PRODUCTIONS IN SECRET PATH AND AIRPLANE MODE

he term “transmedia” has gained popularity in the entertainment industry and has been widely used to designate the use of several media platforms that converge to tell a story. As a result, transmedia changes the modes of consumption and production of contemporary cultural products. On one hand, transmedial projects attract consumers that are no longer just readers or players (or users, spectators, etc.), but are a combination of them. On the other hand, these projects oten require “superproducers” or “superartists”, with knowledge and skills in various media, or a wellplanned collaboration between producers or artists. In this article, we will examine the collaborative productions in the Canadian Secret Path (2016) and in the Brazilian Airplane Mode (2017) transmedial projects.

he term "transmedia" has gained popularity in the last decade in the entertainment industry and has been widely used by artists, producers, brands, game developers and critics. he expression that originated it, "transmedia storytelling", was irst used by Marsha Kinder and Mary Celeste Kearney as a promotional practice involving merchandising, adaptations, sequels and franchises .
Transmedia designates the use of several media platforms that converge to tell a story.Since a single text could not cover all the content of the narrative, a central text (usually a novel or a film) offers several points of access to the plot, which are explored in other media such as digital games, comics, websites, online videos, blogs, social networks, etc.In an ideal case of transmedia storytelling, there is no redundancy of information, but each medium offers new levels of revelation, which come together to compose the complete narrative of the franchise.
he most common deinition used to describe the transmedial phenomenon is the one Henry Jenkins proposed in 2003 for the journal Technology Review, which was later taken up in his book Convergence Culture.For Jenkins, transmedia [at that moment "transmedia storytelling"] designates a new kind of narrative, in which the story "unfolds across multiple media platforms, with each new text making a distinctive and valuable contribution to the whole" .He also states that this low of content across multiple media channels is almost inevitable in this age of media convergence.
Transmedia is based on a triad: media convergence, participatory culture and collective intelligence.Media convergence takes place through "the low across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences"; convergence does not occur through the union of devices, but "within the brains of individual consumers and through their social interactions with others." (Jenkins, Convergence 2-3) Participatory culture contrasts with the notion of passivity of the spectators, who abandon the role of mere consumers of media products and begin to participate, interact and even produce their own media content. he expression "collective intelligence", coined by the French theorist Pierre Lévy, refers to the strategy of consumption capable of dealing with the great low of information of our days: " [b]ecause there is more information on any given topic than anyone can store in their head, there is an added incentive for us to talk among ourselves about the media we consume" (4).First, information is collected according to individual resources and abilities; later, in a similar way to what we do with the pieces of a jigsaw, those pieces of information are put together.
In his blog Confessions of an Aca-Fan, Jenkins describes the phenomenon as "one logic for thinking about the low of content across media" (Transmedia n.p.).In practice, therefore, transmedia is a strategy normally used to (a) bridge the main text -usually the ilm -and its sequences; (b) foretell evolutions in the plot; (c) expand the narrative or complete its gaps; (d) develop stories of secondary characters, other details and perspectives of the narrative; (e) ofer support for a new public to get to know the franchise; (f) build universes that cannot be exhausted in a single medium.Economically, this is an interesting project for producers, as it ends up attracting consumers from diferent niches and increasing audience engagement.hus, the understanding of the transmedial narrative occurs in the intersection of several media, in an inter-and multitextual network system that will generate an ampliied and complex interpretive experience.his is one of the main characteristics of the transmedial phenomenon.
Later on, Jenkins revisits the concept, extending it beyond the narrative.hus, the author begins to understand the phenomenon as the expansion of content in several platforms in a cohesive way, creating a ictional world that can reach consumers of diferent media.Following this new conception, "transmedia storytelling" or "transmedia narrative" has been gradually replaced by the general term "transmedia", which has been used not only by narratologists, but also by journalists, marketing and media professionals, as well as by teams specialized in the creation of transmedia content for promotion and dissemination of a particular product or set of media products.
he use and study of transmedia have become popular in the last two decades because of, among other factors, the various functions that it can assume, as well as for being characterized as a transdisciplinary phenomenon, which serves as object of study for several areas such as Linguistics and Literature, Communication, Journalism and Marketing.his is because transmedia relects the new ways of telling, retelling and consuming (listening/watching/watching/ playing etc.) stories, typical of contemporary times and which results from the diferent types of and access to new media. 1 his means that, in processes of media convergence, besides the development of cohesive multiplatform texts, it is also necessary to think about the kind of experience that will be ofered to audiences, which includes the modes of engagement that will be demanded from fans, the technologies available, the schedule of the transmedia project and the type(s) of audience(s) expected to be reached.
Transmedial dynamics change the modes of reading and consumption of books, for example.In many cases, book audiences are no longer restricted to the readers, but they probably (if the transmedial project succeeds) also include the player, the Internet user, the spectator, or -using a term coined by Janet Murray (1998) to designate one who participates in the construction of a cybernarrativethe "interactor".It is imperative to look at this new audience, to the new skills that new media require from them and to the way they receive and have access to this type of transmedial production.And, of course, it is important that publishers who develop transmedia projects keep in mind that reading the book will be only a part of their audience's experience with the narrative or, in other words, that the book will be only one of the products that will be consumed.
Transmedia, however, impacts not only the mode of consumption but also the mode of production of contemporary cultural products -my focal point in this text.here is nowadays a new logic of production and distribution of these projects, which results in other forms of circulation, marketing and consumption of cultural products.In practical terms, this means that it will probably be necessary a bigger team of producers and writers, literary (or multimedia) agents, with contracts that allow legal and commercial aspects in several platforms.
For example, in the ilm industry, the Matrix franchise project can be considered an example of "entertainment for the age of media convergence, integrating multiple texts to create a narrative so large that it cannot be contained within a single medium", as Jenkins declares (Convergence 95).Because of the transmedial project developed for the Matrix franchise, in order to fully understand its story, it is not enough to watch the three movies; we also need to read the comics, watch the anime, play the video game and the multiplayer online game -MMOG.All these media were used to tell diferent parts of the story.
he efects of this new demand were felt more intensely in 2007, when there was a strike by script writers demanding compensation for the creation of transmedial content in American television because this was, from their point of view, an integral part of the creative development of the program -and not just promotional content, as the producers believed.In 2010, the Board of Directors of the Producers Guild of America -PGA, which represents producers of television, ilm and new media, deined the transmedia franchise or project and approved the inclusion of the "transmedia producer" in its Credits Code, a manual that guides and describes the roles and responsibilities of the professionals involved in the production of content in these media.
he Guild then deined a transmedia franchise or project as one that consists of three (or more) narrative storylines existing within the same ictional universe on any of the following platforms: Film, Television, Short Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues, DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and other technologies that may or may not currently exist.hese narrative extensions are NOT the same as repurposing material from one platform to be cut or repurposed to diferent platforms.
And, according to the same manual, the transmedial producer was therefore designated responsible for a signiicant portion of a project's long-term planning, development, production, and/or maintenance of narrative continuity across multiple platforms, and creation of original storylines for new platforms.
Transmedia producers also create and implement interactive endeavors to unite the audience of the property with the canonical narrative and this element should be considered as valid qualiication for credit as long as they are related directly to the narrative presentation of a project.(Producers, n.p.) his recognition of the role of the transmedia producer conirmed the necessity for new labels and roles, in compliance with the context of media convergence and reairmed the importance of this professional in the American movie industry.
More aligned with the marketing ield, transmedia producer Jef Gomez describes this new professional as an "universe administrator", someone responsible for various intellectual properties and for coordinating and guiding a brand across multiple platforms in the creative arena.In addition, it is up to him to "(…) respect universe above and beyond studio politics, above and beyond licensing, above and beyond even the producers, directors and actors who are involved in creating individual components of this universe." (qtd.In Dena 128) In many cases, this "universe administrator" or "superproducer" is responsible for facilitating communication between his/her team's creative professionals and supervising the project, making sure that all the initiatives created within it keep the same look and expand the universe consistently.hese professionals must therefore attest the presence of two fundamental elements for transmedial projects: continuity and coherence.his implies keeping the same "creative vision" in various products, such as movies, comics, digital games, websites, TV series, plays, but also in posters and licensed products, which can be challenging, especially in projects which involve large teams and various media.
Working on a transmedial project, therefore, requires not only knowledge of the speciic mechanisms related to the functioning of a medium, but also skills and decision making in areas such as design, human resources, negotiations, copyright laws and marketing strategies in various media.Because of these multiple requirements, it is becoming an increasingly common practice to hire companies that plan and execute transmedial projects.In these companies, we observe the emergence of professionals who specialize in the typical dynamics of transmedia, such as writers or screenwriters working in various media, who join forces with designers and producers working for synergy and convergence among various platforms.
Although it is more common in the movie industry, this transmedia professional also acts in other markets.It is easy to notice, for instance, that some publishers have not only been concerned with the publication of printed books lately, but they have also been looking for professionals with skills in several diferent media, people who can act and establish partnerships in diferent media markets.hus, the assistant editor or chief editor becomes a manager of content in multiple platforms, not just the print medium.
In this sense, Simone Murray states that the publication of a book nowadays has from the beginning a multimarket character, one that should foresee adaptations, diferent editions and formats of that text (37-42).Many publishing contracts already include translations, e-book versions, audiobooks, representation or adaptation rights (ilms, television series, theater, radio, novelizations, digital games, graphic novels, animations, etc.), short versions, anthologies, sequels, prequels and spin ofs.
One could say the same of authorship, which is no longer restricted to a single medium, much less to the print one.Particularly common nowadays is writing a novel with the intent to be adapted into a ilm, something desired and oten planned from the earliest stages of book production: an author writes both a book and a screenplay or even writes a book with the characteristics of a script.
As one might also expect, transmedia projects involving literature and comics or that have any of them as their mothership (that is, the main medium, the one which ofers the points of access to other media within the franchise) have also played an important role in the book market -and also the ones for other media.As illustrative of these kinds of projects involving transmedial collaboration, we have chosen to examine two very recent cases: the Canadian production of Secret Path (2016) and the Brazilian Airplane Mode (2017).As we will observe, although they apparently do not have much in common, they were both conceived and are organized in a transmedial and collaborative fashion.

he Secret Transmedial Path
Gord Downie was a Canadian rock musician, born in 1964, lead singer for the band he Tragically Hip, and deeply involved in environmental movement, especially issues concerning water rights.His inal years, however, were dedicated mostly to indigenous afairs.
In September 2016, just four months ater being diagnosed with a terminal brain tumor, the artist announced the release of a solo album called Secret Path, a project he had been working on since 2013.In a statement at the project's website, Downie explains how the idea for the project came to him: "Mike Downie [his brother] introduced me to Chanie Wenjack; he gave me the story from Ian Adam's Maclean's magazine story dating back to February 6, 1967, 'he Lonely Death of Charlie Wenjack'" (Statement by Gord Downie, n.p.).
Chanie Wenjack was a twelve-year-old boy who died on October 22 nd , 1966, ater escaping from the Cecilia Jefrey Indian Residential School near Kenora, Ontario.Ater the escape, Chanie (miscalled "Charlie" by his teachers) walked the railroad tracks trying to reach home, located over 640 kilometers away from the Residential School. he Residential school system was formed by a group of boarding schools for indigenous people funded by Canadian Government's Department of Indian Afairs in 1876 and administered by Christian churches.It was created with the purpose of removing children from their parents, community and own culture, and assimilating them into the dominant Canadian culture.he last federal residential school closed in 1996.
he schools were intentionally located far from the indigenous communities so as to minimize contact between children and their families.he system is now heavily criticized for disconnecting children from their ancestral languages by forcing them to speak English or French as well as depriving them from their own cultural and religious roots.here have also been reports that many of them were exposed to physical and sexual abuse during their time at residential schools.Although numbers are not precise, it is known that the system hosted more than 150,000 children, and that at least 3,200 (some would even say 6,000) died from diseases and malnourishment.Besides long-term traumas, children who managed to graduate from residential schools were said to experience dislocation, as they were enable to adapt neither to European-Canadian or to the indigenous societies.
Secret Path is an initiative that acknowledges a dark part of Canada's past, one that has been largely ignored, as Downie explains: Chanie haunts me.His story is Canada's story.his is about Canada.We are not the country we thought we were.History will be re-written.We are all accountable, but this begins in the late 1800s and goes to 1996."White" Canada knew -on somebody's purpose -nothing about this.We weren't taught it; it was hardly ever mentioned.All of those Governments, and all of those Churches, for all of those years, misused themselves.hey hurt many children.hey broke up many families.hey erased entire communities.It will take seven generations to ix this.Seven.Seven is not arbitrary.his is far from over.hings up north have never been harder.Canada is not Canada.We are not the country we think we are.(Statement by Gord Downie, n.p.) Gord Downie began Secret Path as ten poems. he poems, then, became lyrics for ten songs he recorded with producers Kevin Drew and Dave Hamelin.In 2014, Gord and his brother Mike presented the recently inished music to Canadian comic artist Jef Lemire and invited him to illustrate Chanie's story.he idea of retelling this heartbreaking and quite unknown story had a special appeal to the comic artist, who thought the universal power of the comics medium could help start a process of reconciliation between Canada and its indigenous people: Before we let the cofee shop I knew I was going to do it.I had to.Chanie's story is one that will not let you go once you hear it.It's a story that can't be ignored.And yet, somehow, it has been ignored.By nearly all of us.…Gord's haunting songs introduced me to Chanie Wenjack.Music is universal.It crosses languages and cultures and speaks to everyone, and I've always felt the medium of comics could do the same.It's our hope that one day Secret Path will be taught in schools and that it will help to shed a light on this all too oten ignored part of Canada's past.(Statement by Jef Lemire, n.p.) Lemire's eighty-eight page graphic novel published by Simon & Schuster Canada has been released and sold together with Downie's album in a deluxe vinyl and book edition, and also as a book with album download.Interestingly, the book format reminds us of a vinyl album dimensions: 30 x 30 cm.
Next, the story was also adapted into a 45 min.animated ilm that puts together Downie's poetry and music with Lemire's powerful visual representation of Chanie Wenjack. he moving ilm was broadcast by CBC, followed by a documentary footage of Downie visiting the Wenjack family in Ogoki Post, Ontario, and by the panel discussion called Road to Reconciliation. 2 Downie also helped promoting the project by performing a few live shows.Secret Path reached the top 5 in the Canadian chart.
It is fair to say, therefore, that although the project was mainly conceived by Gord Downie, it counted with the collaboration of several other people due to its transmedial character.he ilm he Secret Path, for instance was created, written, and directed by Gord Downie, composed  whereas the album and the graphic novel were credited as follows: Together with the Wenjack family, Downie created the he Gord Downie & Chanie Wenjack Fund (DWF) with the objective of reconciliating indigenous and non-indigenous people.All proceeds from the sale of Secret Path were meant to be donated to the fund.On December 2016, Downie was granted an eagle feather for his support of the indigenous peoples of Canada.He was also given an aboriginal name, Wicapi Omani, which in Lakota means "man who walks among the stars" (Tasker, n.p.).
Downie kept ighting for the indigenous people until October 17 th , 2017, when he passed away at age 53.His death was mourned by many Canadians, including the prime-minister Justin Trudeau, who released a tribute statement on Twitter "here will never be another one like you, Gord.Rest in peace my friend." One could argue that Secret Path would be a multimedial (or, less usual, a plurimedial) project.In fact, in the various ields interested in this subjecthuman sciences, sociology, semiotics, communication and media studies -, it is not unusual to have diferent terminologies for the same phenomenon or process.So, why do we propose that the project Secret Path be called transmedia instead of multimedia or plurimedia?
According to Leo Hoek, in a scale of levels of interaction between text and image, the multimedia discourse describes the juxtaposition of the two sign systems, which keep their separability, self-suiciency, but not their politextuality (185).hat means that only one medium or work is at play.In other words, multimedia combines coherently separable texts, composed in diferent media.So, irst, since they combine music and lyrics, Downie's songs can be considered multimedia texts. he lyrics booklet is another example of a multimedia text similar to illustration, a combination of coherently separable words and images.
Second, mixmedia texts "contain complex signs in diferent media that would not reach coherence or self-suiciency outside that context" (Cluver 15).Comics could, therefore, be considered mixmedia texts.Curiously, Lemire's graphic novel does not use any speech balloons (except for a "goodbye" at the end of the book).Instead, it uses Downie's lyrics as opening for each of the ten chapters or parts of the book, and to which his drawings are related.In this sense, perhaps, we could say there would be a very thin line between considering it a mixmedia text (as typical of the comics medium, in which words and images combine in a way that if separated, they would not make sense) or a multimedia text (a series of illustrations, coherently separable from the lyrics).
hird, since it combines several media within a single medium (songs, animation, documentary), we could call he Secret Path "plurimedial".his term can be easily confused with "multimedial".Clüver explains the diference: "Whereas 'plurimediality' refers to the presence of several media within a medium such as the cinema or the opera, we call 'multimediality' the presence of several media within an individual text" (15).
Fourth, from a genetic perspective, we could also say that the animated ilm from he Secret Path (the ilm) is an adaptation of the graphic novel, as Lemire's stories, in which the airplane is the background for their meeting or is simply mentioned.First, a couple (named "he" and "she") meets on an airplane; in the next dialogue, he walks on the street and thinks about her; next, he and Maria are having an afair and it is implied that they meet when they travel; next, a woman (Alice) calls a guy she had met on the airplane and they decide to go out to eat something; then, Graciela (his therapist) and the guy meet at a restaurant; next, two guys talk about girls; he inally meets Marina, and he says that each time they meet she has a diferent name, a diferent face, which means it is all but "a dream within a dream within a dream".
Using an interesting layout -in which pages unfold open, revealing the colored drawings by Rafael Coutinhoand a type of binding in which the sewing is apparent, Airplane Mode perfectly combines the vague description of the characters -we know nothing of their lives, where they are coming from or where they are going and why -with the fading contour lines of the drawings (Fig. 2).Signing the introductory text "more alive than ever", architect Guilherme Wisnik reminds us that the experience of travelling by airplane has changed over the years.Back in the 1960s, when lying was not very common, it was mostly related to the need to go back and to miss someone.However, in Airplane Mode, a "promiscuous work of art", Wisnik warns the reader that there is no diference between leaving and arriving; drowned in our own chaotic lifestyles, we may no longer discern between work and home, day and night, here and there.
Airplane Mode is, irst of all, a critique of the way people have been dealing with technology: "people who are proud of being too busy, far too connected and yet, so detached from others, represented by proiles and avatars on little viewing screens.hese clones have long distance interactions, but where are their souls?"(Dialogue "street").
Second, being on the airplane ofers a state of suspension, a dream-like momentum in which time and space are erased or barely seen/felt: "For me it's like as if this place had no time, no space.hink about it: we're not in the time zone we let or where we're going.We're not in any country; this is a non-place.…We're in a sort of limbo, in airplane mode." (Dialogue "airplane", no page number) In this sense, being on "airplane mode" ofers the possibility to escape from places,

Final Considerations
While observing contemporary media productions in the entertainment industry, one notices a considerable growth in the number of transmedial franchises, projects that combine several media that work together in a coherent and cohesive manner to tell a story.In an era of hybrid cultural products immersed in ever more complex textual networks, this medial cooperation relects the new ways of creating, telling, retelling and consuming (listening to/watching/playing with etc.) stories.
In relation to the modes of consumption, transmedia franchises create, as Jenkins alerts us, a migratory audience, willing to search for and consume several products within the franchise, in order to experience a more complete or detailed version of the story.Transmedia becomes, then, a inancially interesting project for producers, as they attract audiences from diferent niches and distinct media.
In terms of production, transmedia franchises demand that authors (or developers, producers, creators, artists) either learn new medial competences or team up with other professionals in order to create and develop successful transmedia projects.Considering the role of the Author-God as Barthes conceived it, it is perhaps the case that the Author is not dead, but that there are many Authors or several deities.
Both selected projects raise relevant thematic issues.On one hand, Secret Path retells a true story that is meant to represent several other true stories alike; it highlights a painful past with a message for Canadians to listen to their multiple voices, in order to build a better future.On the other hand, Airplane Mode proposes a change on the way we live in the present; it defends that we disconnect from our electronic gadgets and reconnect with ourselves.Most important, in my analysis I also observed a similarity in the media used in the two projects: both make use of books with lyrics and wordless comics/ illustrations -in unconventional book formats; both use songs composed and played by one of their own creators; both use the You Tub e to provide additional material (animation, dramatic representation) related to the book.
In fact, the idea that the two projects -released just a few months apart in diferent countries -are composed of similar media that relate in analogous ways is quite intriguing.his perhaps corroborates the now inevitable movement towards collaborative productions in contemporary media products, culture and industry.However, whether in the form of transmedial franchises, multimedia texts or else, collaborative productions will remain an overlooked phenomenon, for as long as academic disciplines persist with the more conservative notions of authorship, consumption and media boundaries.
Fig. 1: A page from Secret Path -Lyrics Booklet

Fig. 2 :
Fig. 2: A drawings plate by Rafael Coutinho in Airplane Mode by Gord Downie with Kevin Drew and Dave Hamelin, and illustrated by author Jef Lemire. he ilm is executive produced by Mike Downie, Patrick Downie, Gord Downie, and Sarah Polley; produced by Entertainment One (eOne) and Antica Productions Ltd. in association with CBC, with the participation of the Canada Media Fund and the Canadian Film or Video Production Tax Credit.Jocelyn Hamilton is executive producer for eOne Television and Stuart Coxe is executive producer for Antica Productions.Animation is directed by Justin Stephenson, produced at Solis Animation Inc. and composited by Even Steven Inc.