Acute cardiovascular responses in a virtual environment simulate by Nintendo Wii

Renato Aparecido de Souza, Lucas Gonçalves da Cruz, Priscila Silva de Carvalho, Fabiano Fernandes da Silva, Wellington Roberto Gomes de Carvalho

Abstract


It has recently been verified using the Nintendo Wii in the health context. The aim of this study was to analyze the acute cardiovascular responses monitored by the behavior of heart rate, systolic blood pressure, diastolic blood pressure and double product in an environment virtually simulated by Nintendo Wii. The sample was consisted of 18 health college students with mean age 22.07 ± 1.34 years. The variables were observed with use of delta analysis (post value – prior value) after 25 basketball shoots in two experimental situations: (I) seating and (II) jumping vertically. The results suggest the physical activity in a virtual environment emulated by Nintendo Wii is able to change the acute cardiovascular responses, mainly when performed in association with vertical jumps. Thus, the results support the feasibility use of the Nintendo Wii in training programs and favor its indication more securely.


Keywords


Arterial blood pressure; Basketball; Heart rate.



DOI: https://doi.org/10.5007/1980-0037.2013v15n1p60

The abbreviated title of the journal is Rev. Bras. Cineantropom. Desempenho Hum, which should be used in bibliographies, footnotes and bibliographical references. E-ISSN 1980-0037, impressa ISSN 1415-8426, Florianópolis, Santa Catarina, BrazilThis work is licensed under a Creative Commons Atribuição 3.0 Unported License.