Who Can Resist Lara Croft? You?

Authors

  • Cláudio Lúcio Mendes Universidade de Itaúna e Centro Universitário UNA

DOI:

https://doi.org/10.1590/S0104-026X2008000100004

Abstract

This article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on the Foucaultian Theory about processes of subjectivation, together with the concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about gender and sexuality. Based on this, this investigation wants to show how culturally built marks of gender and sexuality are used on elaborations of the main character of the game: Lara Croft. However, in conclusion, those marks cannot set the possible choices up, but are creations and inventions made by the game designers and the players.

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Published

2008-08-20

How to Cite

Mendes, C. L. (2008). Who Can Resist Lara Croft? You?. Revista Estudos Feministas, 16(1), 45–60. https://doi.org/10.1590/S0104-026X2008000100004

Issue

Section

Articles