Exploring the emerging digital scene in Art History and museum practice
DOI:
https://doi.org/10.5007/2175-7976.2020.e67954Resumo
This article addresses the current digital status in the fields of Museology and History of Art, both in Greece and internationally, in order to examine, record and analyse the extent of usage and the impact of digital tools. We will study the state-of-the-art in the fields of Museology and Art History, with a particular focus on examining the degree to which Greek institutions of culture and arts, as a case study in Europe, use state-of-the-art digital technologies (e.g., semantic technologies, augmented reality, and ubiquitous computing) for (a) storing, managing and documenting artworks together with all relevant knowledge/information; and (b) interpreting and presenting artworks to the public. We will also study and analyse the degree of interrelation between knowledge/information, and art and cultural heritage that is currently hosted in distinct cultural and art institutions around Greece, as well as between Greek institutions and relevant projects abroad. In this context, the issue at stake is the identity and the way Art History is exercised.
Referências
AYIOVLASITIS, Iraklis; TSIAVOS, Prodromos et.al. (ed.). Digital Strategy in Culture 2016-2020 (Ψηφιακή Στρατηγική για τον Πολιτισμό 2016-2020). Athens: PostScriptum, 2018. Available at http://www.postscriptum.gr/media/1979/digitalstrategy_final.pdf.
BELTING, Hans. Towards an anthropology of the image («Προς μια ανθρωπολογία της εικόνα»). Art History (Ιστορία της τέχνης), Athens, n. 7, p. 24-43, 2018.
BENTKOWSKA-KAFEL, Anna. Debating Digital Art History. International Journal for Digital Art History, Munich, n. 1, p. 50-65, Oct. 2015. Available at: http://dah-journal.org/issue_01.html. Date of Access: May 21, 2019.
BERNHARD, Mathias. Gugelmann Galaxy. An Unexpected Journey through a collection of Schweizer Kleinmeister. International Journal for Digital Art History, Munich, n. 2, p. 95-116, Oct. 2016. Available at: http://dah-journal.org/issue_02.html. Date of Access: May 21, 2019.
BILALIS, Mitsos. The Past in the Web. Image, Technology and Historical Culture in Contemporary Greece 1994-2005 (Το Παρελθόν στο Διαδίκτυο. Εικόνα, Τεχνολογία και Ιστορική Κουλτούρα στη Σύγχρονη Ελλάδα 1994-2005). Athens: Historein, 2015. Available at: http://www.historeinonline.org. Date of Access: May 21, 2019.
BREDEKAMP, Horst. A Neglected Tradition? Art History as Bildwissenschaft. Critical Inquiry, Chicago, v. 29, n. 3, p. 418-428, 2003. Available at: https://philpapers.org/rec/BREANT-4. Date of Access: May 21, 2019.
ESTERMANN, Beat. OpenGLAM. Der neue Trend unter den Gedächtnisinstitutionen. Bibliotheksdienst, Berlin, v. 50, n. 1, p. 137-140, 2016.
GUIOKA, Lia. Notes to Bildwissenschaft («Σημειώσεις για την Bildwissenschaft»), Art History (Ιστορία της τέχνης), Athens, n. 7, p. 8-23, 2018.
KARAMPA, Elpida. The Museum as a battleground and other stories about the image («Το μουσείο ως πεδίο μάχης και άλλες ιστορίες για την εικόνα»). Art History (Ιστορία της τέχνης), Athens, n. 7, p. 93-109, 2018.
KLINKE, Harald. Big Image Data within the Big Picture of Art History. International Journal for Digital Art History Munich, n. 2, p. 15-40, Oct. 2016. Available at: http://dah-journal.org/issue_02.html. Date of Access: May 21, 2019.
KLINKE, Harald; SURKEMPER, Liska. Big Image Data as new research opportunity in Art History. International Journal for Digital Art History, Munich, n. 2, p. 8-14, Oct. 2016. Available at: http://dah-journal.org/issue_02.html. Date of Access: May 21, 2019.
KONSTANTAKIS, Markos; CARIDAKIS, George. Adding Culture to UX: UX Research Methodologies and Applications in Cultural Heritage. ACM J. Comput. Cult. Herit., v. 13, n. 1, Article 4, February 2020.
KONSTANTAKIS, Markos; MICHALAKIS, Konstantinos; ALIPRANTIS, John; MORAITOU, Themis; KALATHA, Eirini; CARIDAKIS, George. A Methodology for Optimised Cultural User peRsonas Experience - CURE Architecture in Human Computer Interaction Conference, Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI): July 2018.
MALRAUX, André. Le Musée Imaginaire (Το φανταστικό μουσείο). Translation Eliades Nikos. Athens: Plethron, 2007 (1st French edition 1965).
OTHMAN, Mohd Kamal K. Measuring visitor’s experience with mobile guide technology in cultural spaces. 2012. 343 p. Phd Thesis (Doctor of Philosophy) – Computer Science Department, University of York, York, 2012.
RAE, Juno; EDWARDS, Lizzie. Virtual reality at the British Museum: What is the value of virtual reality environments for learning by children and young people, schools, and families?. Museums and the Web, Silver Spring, 2016. Available at: https://mw2016.museumsandtheweb.com/paper/virtual-reality-at-the-british-museumwhat-is-the-value-of-virtual-reality-environments-for-learning-by-children-and-youngpeople-schools-and-families/. Date of Access: May 21, 2019.
STOURAITIS, Elias. Playing the Second World War: Comments on the war in digital games (Παίζοντας Δεύτερο Παγκόσμιο Πόλεμο: σημειώσεις για τον πόλεμο στα ψηφιακά παιχνίδια). Marginalia, v. 5, 2018. Available at: https://marginalia.gr/arthro/paizontas-deytero-pagkosmio-polemo-simeioseis-gia-ton-polemo-sta-psifiakapaichnidia/. Date of Access: May 21, 2019.
TENEKETZIS, Alexandros; PIERROU, Vasia; KARATZA, Mina (edit). Digital Sustainability: New Perspectives for Museums and Cultural Organizations, Proceedings (Ψηφιακή Αειφορία Νέες Προοπτικές για Μουσεία και Πολιτιστικούς Οργανισμούς). Athens: PostScriptum, 2018. Available at: http://www.postscriptum.gr/media/1995/booklet_synedriou_noe17.pdf. Date of Access: May 21, 2019.
ZORICH, Diane, Transitioning to a Digital World: Art History, Its Research Centers, and Digital Scholarship. Report to the Samuel H. Kress Foundation and the Roy Rosenzweig Center for History and New Media, George Mason University, 2012. Available at http://www.kressfoundation.org/research/transitioning_to_a_digital_world/. Date of Access: May 21, 2019.
ZWEIG, Benjamin. Forgotten Genealogies: Brief Reflections on the History of Digital Art History. International Journal for Digital Art History, Munich, n. 1, p. 38-49, Oct. 2015. Available at: http://dah-journal.org/issue_01.html. Date of Access: May 21, 2019.
Downloads
Publicado
Como Citar
Edição
Seção
Licença
A reprodução dos textos editados pela Esboços: histórias em contextos globais é permitida sob Licença Creative Commons - Atribuição 4.0 Internacional (CC BY 4.0). Será pedido aos autores que assinem a licença de acesso aberto antes da publicação.
Autores que publicam nesta revista concordam com os seguintes termos:
- Os autores cedem à revista eletrônica Esboços: histórias em contextos globais (ISSN 2175-7976) os direitos exclusivos de primeira publicação, com o trabalho simultaneamente licenciado sob a Licença Creative Commons Atribuição 4.0 Internacional (CC BY 4.0).
- Essa licença permite que terceiros final remixem, adaptem e criem a partir do trabalho publicado desde que atribua o devido crédito de autoria e publicação inicial neste periódico.
- Os autores têm autorização para assumir contratos adicionais separadamente, para distribuição não exclusiva da versão do trabalho publicada neste periódico (ex.: publicar em repositório institucional, em site pessoal, publicar uma tradução ou como capítulo de livro).
Esta obra está licenciada com uma Licença Creative Commons Atribuição 4.0 Internacional.