Tempo lembrado, lido e experienciado no texto virtual

Autores

  • Raine Koskimaa University of Jyväskylä, Finland

DOI:

https://doi.org/10.5007/1807-9288.2015v11n1p250

Resumo

Neste artigo vou examinar Screen (2002, por Wardrip-Fruin & al.), uma obra literária experimentada em um ambiente de realidade virtual (CAVE), especialmente a partir da perspectiva de seus aspectos temporais. Há temas óbvios de lembrar, esquecer e textualmente de construção do passado no presente trabalho, mas mais notavelmente, Screen enfatiza a temporalidade do próprio ato de leitura. Vou analisar esse trabalho em relação ao tempo lembrado, lido e experimentado corporalmente e, portanto, vou tentar compreender melhor tanto a noção de "tempo fictício" quanto a temporalidade da ficção.

Biografia do Autor

Raine Koskimaa, University of Jyväskylä, Finland

Raine Koskimaa (b. 1968, Finland), PhD, professor of Digital Culture at the University of Jyvaskyla, Department of Art and Culture Studies. Author of Digital Literature. From Text to Hypertext and Beyond (2000, Doctoral Dissertation Thesis, University of Jyvaskyla). Co-founder and co-editor of the Cybertext Yearbook, established in 2000, available at: http://cybertext.hum.jyu.fi/. Member of the Electronic Literature Organization Literary Advisory Board. Member of the Game StudiesReview Board. Programme Chair for the Digital Arts and Culture 2005 Conference (IT University of Copenhagen, Denmark). Raine Koskimaa works as a professor of digital culture at the Department of Art and Culture Studies. He teaches researches in the fields of digital textuality, programmable media, and game studies. He has published widely around the issues of digital culture, digital literature, hyper and cybertextuality, game studies, reader-response studies, media use, and narratology. He is the co-editor of the Cybertext Yearbook Series and a member of the Literary Advisory Board for the Electronic Literature Organization and the Review Board for Gamestudies.

Publicado

2015-07-30

Edição

Seção

Artigos