Identities at stake: the role of creators in the process of identity formation in digital games

Authors

  • Helena Carvalhais Centro Federal de Educação Tecnológica de Minas Gerais (CEFET-MG)

DOI:

https://doi.org/10.5007/1807-9288.2022.e83744

Keywords:

Building of Identities, Digital Games, Game Rules, Game Mechanics

Abstract

This paper will study the projective identity's building process in Littlewood, a digital game created by Sean Young and published by SmashGames. According to the American researcher James Paul Gee, the projective identity is built inside the game in consequence of the interaction between the player (actual world) and the character (digital world). The goal of this research is to show by a case study how fundamental is the role of the creators during the composition of that identity since they are the ones who determine the rules of the game and offer the operative tools the player uses to interact with the digital world.

Author Biography

Helena Carvalhais , Centro Federal de Educação Tecnológica de Minas Gerais (CEFET-MG)

Aluna de mestrado no programa de pós-graduação em Estudos de Linguagem (Linha IV) do Centro Federal de Educação Tecnológica de Minas Gerais (CEFET-MG). Graduada em História (Licenciatura) pela Pontifícia Universidade Católica de Minas Gerais (PUC-MG).

References

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Published

2022-11-09