The printed digitality
DOI:
https://doi.org/10.5007/1807-9288.2024.e102019Keywords:
Cultural Polysystems, Electronic Literature, VideogamesAbstract
This article aims to uncover the relationships and interactions that occur between cultural systems, using Itamar Even-Zohar's Polysystem Theory (2017) as an analytical method and the issues raised by Régis Debray in The Dynamics of Support (1993). For this endeavor, three works were chosen to discuss their respective particularities and connections according to the employed theory. The chosen works represent different mediums, according to Debray's terminology, and participate in different cultural systems. They are OWNED: Um novo jogador (printed version, 2011), OWNED: Um novo jogador (digital version, 2011), and Unmemory (videogame, 2020).
References
CAMPOS, Simone (2011). OWNED: Um novo jogador. 7 Letras.
CHARTIER, R (2002). Os desafios da escrita. Tradução de Fulvia M. L. Moretto. São Paulo: Ed. da Unesp.
DEBRAY, Régis (1993). A dinâmica do suporte. In: DEBRAY, Régis. Curso de midiologia geral. Petrópolis: Vozes.
EVEN-ZOHAR, Itamar (2017). Polisistemas de Cultura. Tel Aviv: Universidad de Tel Aviv – Laboratorio de investigación de la cultura.
NUMBERG, G (1993). The places of book in the age of electronic reproduction. Special Issue: Future Libraries,pp. 13-37. Published by: University of California Press. Disponível em: https://www.jstor.org/stable/2928616.
RANCIÈRE, Jacques (2022). O que “medium” pode querer dizer: o exemplo da fotografia. Trad. Pedro Lapa. Medium/Post-Medium oscillations in contemporary art, nº 4, 2016. Disponível em: http://artison.letras.ulisboa.pt/index.php/ao/article/view/101/94. Acesso em: 05 nov.
UNMEMORY (2020). Patrones & Escondites. 1ed. Espanha. Jogo Eletrônico.
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