Gamification and literary art: playing with reading
DOI:
https://doi.org/10.5007/1807-9288.2019v15n2p162Abstract
This paper aims to deal with the encouragement of literary reading associated to the concept of gamification. Observing in games a kind of pleasant and spontaneous learning, related to the reading experience (LARROSA, 2012) we intend to discuss the concept of gamification (WERBACH; HUNTER, 2012; DETERDING, 2012), as an application of game techniques and digital game design outside the context of games. This notion involves aspects such as motivation, challenge, feedback, rewards, as well as determined rules and objectives, which may represent a relevant proposal to stimulate learning and the development of reading as enjoyment and as experience. The recognition of a new subjectivity in ubiquitous computing era will also be at stake: a new type of reader (SANTAELLA, 2013) connected to mobiles and other digital media.References
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