Literacy in video games: digital games as a content of multiliteracies
DOI:
https://doi.org/10.5007/1807-9288.2023.e95725Keywords:
Digital games, Education, Learning, Game design, MultiliteraciesAbstract
This paper discusses the limits and possibilities of digital games literacy from the perspective of multiliteracies. It is a qualitative research that has as an investigation context an academic discipline focused on the educational dimensions of videogames and offered for undergraduate courses at a public university. The results were produced using data obtained from two different sources: 1) the assignments and other products generated by the course participants; and 2) a survey with questions related to different aspects of the training process. Finally, it points out challenges linked to the relationships between undergraduates and games and the transfer of knowledge from the discipline to the real world.
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