Teaching Subject Analysis from Cognitive, Contextual, And Logical Approaches: a didactic experiment using the educational Game Noah's Ark
DOI:
https://doi.org/10.5007/1518-2924.2026.e107446Keywords:
Subject analysis, Teaching, Educational games, Thematic representation, Digital learning objectsAbstract
Objective: Subject analysis, due to its interpretative and contextual nature, presents challenges for its teaching in Library and Information Science education. This study investigated the effectiveness of a pedagogical game — "Noah’s Ark: Subject Analysis and Categorization" — as a didactic resource for developing analytical competencies in undergraduate students.
Method: This qualitative research comprised three stages: a narrative literature review, development of the game as a learning object, and practical application with 30 students. Data were analyzed through participant observation, classroom records, and questionnaires.
Results: The findings indicated progress in the cognitive, semantic, logical, and contextual dimensions of subject analysis, with emphasis on inferential reasoning, accuracy in categorization, and responsiveness to informational needs. High levels of student engagement and reinforcement of active learning were also observed.
Conclusions: The study concluded that the use of games, grounded in active methodologies and supported by theoretical foundations, significantly enhances the teaching of subject representation in Information Science.
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