Technological mapping of patents related to gamification

Authors

  • Claudia Menezes Programa de Pós-Graduação em Ciência da Propriedade Intelectual (PPGPI), Universidade Federal de Sergipe (UFS)
  • Robélius Bortoli Departamento de Educação Física, Universidade Federal de Sergipe (UFS)
  • Claudio Pessôa de Almeida Programa de Pós-Graduação em Ciência da Propriedade Intelectual (PPGPI), Universidade Federal de Sergipe (UFS)

DOI:

https://doi.org/10.5007/1518-2924.2017v22n49p33

Keywords:

Gamification, Technological Mapping, Patents

Abstract

http://dx.doi.org/10.5007/1518-2924.2017v22n49p33

Along with the growing popularity of video games, gamification has emerged to advocate the extension and application of elements commonly found in video games to the real world and in areas far from just entertainment. Gambling is a socio-technological phenomenon with potential claimed to provide a plethora of fun-related benefits as well as social benefits through communities and social interaction. Objective: To verify the advances and technological researches that being carried out on the gamification by means of analysis of technological prospection. Since with the accelerated advancement of the innovation system, it is necessary to verify the world panorama of patent documents related to gamma technology by paying attention to requests for deposits in databases. Results: Found that the research related to recent form are held gamification and growing. The dynamism of technology causes more and more new systems and methods are developed. Conclusion: the technological mapping provided check advances and research that are performing about gamification.

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Author Biographies

Claudia Menezes, Programa de Pós-Graduação em Ciência da Propriedade Intelectual (PPGPI), Universidade Federal de Sergipe (UFS)

Doutoranda em Ciência da Propriedade Intelectual na Universidade Federal de Sergipe (UFS).

Robélius Bortoli, Departamento de Educação Física, Universidade Federal de Sergipe (UFS)

Professor do Departamento de Educação Física da Universidade Federal de Sergipe (UFS).

Claudio Pessôa de Almeida, Programa de Pós-Graduação em Ciência da Propriedade Intelectual (PPGPI), Universidade Federal de Sergipe (UFS)

Mestrando em Ciência da Propriedade Intelectual na Universidade Federal de Sergipe (UFS).

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Published

2017-05-09

How to Cite

MENEZES, Claudia; BORTOLI, Robélius; DE ALMEIDA, Claudio Pessôa. Technological mapping of patents related to gamification. Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação, [S. l.], v. 22, n. 49, p. 33–41, 2017. DOI: 10.5007/1518-2924.2017v22n49p33. Disponível em: https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n49p33. Acesso em: 20 may. 2024.

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