What do text-based newsgames have to do with journalism? An account from Gem Model perspective

Auteurs

  • Jan Alyne Prado Universidade Federal de Ouro Preto
  • Hila Bernardete Rodrigues

DOI :

https://doi.org/10.5007/1807-9288.2021.e77835

Résumé

The article aims to discuss text-based newsgames as a multimodal artifact, having in mind the goal to systematize their expressive processing and rhetorical strategies as possible tropes for journalistic processes and practices. For that, we have adapted some of the main layers/elements of the GeM Model (Genre and Multimodality), proposed by Bateman (2008, 2014), to analyze a Brazilian text-based newsgame called “A Teia”, having in mind its material regularities and semiotic modes. The game portrays the reality of a woman who has to decide what to do upon situations of continuous domestic violence and abuse carried out by her partner. In the design of trajectory of “A Teia”, the player follows a rhetorical cluster made of a non-linear sequence, according to an event/circumstance upon which the player has to decide, and so on. Another goal of the paper is to contribute for the assessment on how procedural rhetoric of digital text-based newsgames touches crucial aspect of journalistic practices, functions and values.

Bibliographies de l'auteur

Jan Alyne Prado, Universidade Federal de Ouro Preto

É professora de Comunicação Social da Universidade Federal de Ouro Preto (UFOP) e doutora em Comunicação e Cultura Contemporâneas pela Universidade Federal da Bahia (UFBA).

Hila Bernardete Rodrigues

É professora do Curso de Jornalismo da UFOP e jornalista graduada pela PUC Minas, com doutorado em Ciências Sociais pela mesma instituição e pós-doutorado em Ciência Política pela UFMG. Atuou por mais de duas décadas como redatora e repórter nas editorias de Cidades, Política e Economia em mídia impressa, eletrônica e online.

Références

BALDRY, A.; THIBAULT, P. J. Multimodal Transcription and Text Analysis: A Multimodal Toolkit and Coursebook with Associated On-line Course. London: Equinox Publishing Ltd, 2006.

BATEMAN, J.; DELIN, J.; HENSCHEL, R. Multimodality and empiricism: methodological issues in the study of multimodal meaning-making GeM project report 2002/01. Available at: http://www.fb10.uni-bremen.de/anglistik/langpro/projects/gem/downloads/bateman-delin-henschel-Salzburg.pdf24

BATEMAN, J. Multimodality and genre. A foundation for systematic analysis of multimodality documents. UK: Palgrave Macmillan, 2008.

BATEMAN, J. Genre in the age of multimodality: Some conceptual refinements for practical analysis. In: Evolution in genre. Emergence, variation, multimodality, 237-270, edited by Allori, Paola. E.; Bateman, John.; Bhatia, Vijay. K. Linguistic Insights, Volume 192, Bern: Peter Lang, 2014.

BATEMAN, J. Methodological and Theoretical Issues in Multimodality. In Handbuch Sprache im multimodalen Kontext, 36-73, edited by Klug, Nina-Maria; Stöckl, Hartmut. Berlin: De Gruyter, 2016.

BOGOST, I. Persuasive games: The expressive power of videogames. MIT Press, 2010.

BOGOST, I.; Ferrari, Simon.; Schweizer, Bobb. Newsgames: Journalism at Play. Cambridge: MIT Press, 2010.

BOURSCHEID, A. P. “Jogando a notícia: narrativas jornalísticas produzidas a partir dos recursos dos games”. Pauta Geral-Estudos em Jornalismo, Ponta Grossa, v. 4, n. 2, p. 151-166. Jul/Dez 2017.

FÉLIX, D. A Teia: Uma (não)ficção interativa sobre violência doméstica. Descriptive Report. Graduation in Journalism. Universidade Federal de Ouro Preto, 2017.

FULLER, M. How To Be a Geek: Essays on the Culture of Software. Kindle Edition, 2017.

HOLMES, S. “‘Can We Name the Tools?’ Ontologies of Code, Speculative Techné and Rhetorical Concealment”. Computational Culture. January, 2016.

GIBSON, J. J. The ecological approach to visual perception. Hillsdale, New Jersey: Lawrence Erlbaum Associates Publishers, 1979.

JUUL, J. Half-real: Video Games between Real Rules and Fictional Worlds. Cambridge: MIT Press 2005.

LEAL, B.; JÁCOME, P. “Mundos possíveis entre a ficção e a não-ficção: aproximações à realidade televisiva”. Revista FAMECOS, Porto Alegre, v. 18, n.3, 855-876, set/dez, 2011.

MANOVICH, L. The language of New Media. London and Cambridge: MIT Press, 2001.

ROBINSON, A. “In Theory Bakhtin: Dialogism, Polyphony and Heteroglossia”, 2011. Ceasefire.

SCHUDSON, M. Why democracies need an unlovable press. Cambridge: Polity Press, 2008.

SILVA, G. “Para pensar critérios de noticiabilidade”. Estudos em jornalismo e mídia. Vol. 1. 1st semester of 2005, 95-107.

SICART, M. “Defining Game Mechanics”. Game Studies, v. 8, n. 2, 2008b.

WARDRIP-FRUIN, N. Expressive Processing. Digital Fictions, Computer Games and Software Studies. Cambridge, London, The MIT Press, 2009.

WOLF, C.; GODULLA, A. Newsgames in journalism: exploitation of potential and assessment by recipients. Edition 02/2018. Journalistik.online. Avaliable at: http://journalistik.online/wp-content/uploads/2018/06/wolf-newsgames_Journalistik_2-2018_en.pdf

Téléchargements

Publiée

2021-08-04