Gamalización en la educación en línea: propuesta de modelo para el aprendizaje participativo

Autores/as

  • Fabiana Bigão Silva ECI / UFMG
  • Marcello Peixoto Bax ECI / UFMG

DOI:

https://doi.org/10.5007/1518-2924.2017v22n50p144

Palabras clave:

Modelo, Gamificação, Educação online, Aprendizagem participativa

Resumen

Los estudios empíricos señalan limitaciones en cuanto a la forma de aplicación de las mecánicas de la gamificación en el contexto de la educación online. Tales mecánicas se aplican sin referencia teórica a un modelo orientado a este tipo de educación. El objetivo del presente trabajo es proponer un modelo de plataforma gamma de educación online que contribuya con el aprendizaje participativo, teniendo en cuenta los diferentes perfiles de estudiantes. Con base en la revisión de la literatura sobre los enfoques para el diseño de sistemas gamificados, se ha seguido un conjunto de pasos para elaborar un modelo genérico de plataforma de educación online en línea. El modelo propuesto se basa en los Principios del Diseño Educativo Gamificado de Dicheva et al. (2015). El modelo puede contribuir con la promoción del aprendizaje participativo, teniendo en cuenta los diferentes perfiles de los estudiantes. Los resultados de dicha evaluación se publicarán en el futuro.

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Biografía del autor/a

Fabiana Bigão Silva, ECI / UFMG

Doutoranda do Programa de Pós-Graduação em Ciência da Informação – UFMG.

Marcello Peixoto Bax, ECI / UFMG

Professor da Escola de Ciência da Informação – UFMG.

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Publicado

2017-09-06

Cómo citar

SILVA, Fabiana Bigão; BAX, Marcello Peixoto. Gamalización en la educación en línea: propuesta de modelo para el aprendizaje participativo. Encontros Bibli: revista electrónica de bibliotecología y ciencias de la información., [S. l.], v. 22, n. 50, p. 144–160, 2017. DOI: 10.5007/1518-2924.2017v22n50p144. Disponível em: https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n50p144. Acesso em: 8 nov. 2024.