The uses of gamification in the cognitive mobilization of online citizen science

Authors

DOI:

https://doi.org/10.5007/1518-2924.2020.e66373

Keywords:

Gamification, Rewards, Acting, Motivation. Citizen Science, Motivation, Citizen Science

Abstract

Objective: This work researched the application of gamification in online citizen science, where the dynamic of the game elements composing the interfaces of the chosen initiatives was observed, as well as their use to promote participation and maintenance of acting and engagement of the citizen scientists. Method: For this study, the projects were selected considering experiences which employed image classification tasks and where some significant decisions were necessary to be taken by the participants. Results: The main game resources employed in the researched experiences were the points, the badges and the leaderboards, where it was possible to identify that both the contributions provided by the participants and the global results achieved with those projects were inaccessible to them in almost all initiatives considered. Conclusions: On one hand, it was possible to identify that gamification use is capable to enhance the amount of people involved as well as their participation time in the proposed activities, acting as a motivational complement, through the rewards offered for the participation.  On the other hand, it is also an instrumental tool directing the participants' actions, through the choices available in the interfaces of the projects.

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Author Biographies

André Luiz Brazil, IFRJ - Instituto Federal de Educação, Ciência e Tecnologia do Estado do Rio de Janeiro - Campus Eng. Paulo de Frontin

Professor de Desenvolvimento de Jogos do Instituto Federal do Rio de Janeiro (IFRJ), Doutor em Computação pela Universidade Federal Fluminense (UFF) e Doutor em Ciência da Informação pela Universidade Federal do Rio de Janeiro (UFRJ). Analista de Sistemas de Informação com experiência em programação nas engines Unity3D e Gamemaker e nas linguagens C#, C++ e SQL. - Apaixonado pelo desenvolvimento de games e pelo ensino. Atualmente orienta a criação de jogos digitais e artigos acadêmicos no IFRJ, através da iniciativa FrontinLudens: https://frontinludens.itch.io/ (jogos) e https://www.researchgate.net/project/Frontin-Ludens (artigos).

Sarita Albagli, IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia

Pesquisadora do Instituto Brasileiro de Informação em Ciência e Tecnologia (IBICT). Professora do Programa de Pós-Graduação em Ciência da Informação - PPGCI/IBICT-UFRJ. Pesquisadora 1C do CNPq. Cientista do Nosso Estado da Faperj (2015-2017; 2018-2020). Coordenadora do Laboratório Interdisciplinar sobre Informação e Conhecimento (Liinc) e editora da Liinc em Revista. Graduação em Ciências Sociais (UFRJ), Mestrado em Engenharia de Produção - Política e Gestão de Ciência e Tecnologia (UFRJ) e Doutorado em Ciências - Geografia (UFRJ). Estágio Pós-Doutoral Senior, Visiting Senior Fellow, London School of Economics and Political Science (LSE). Coordenadora do Programa de Pesquisa em Ciência Aberta e Inovação Cidadã. Membro do Comitê Assessor de Ciência da Informação e Museologia do CNPq (2017-2020). Foi Coordenadora do PPGCI/IBICT-UFRJ (2011-2013). Coordenou o GT5 Política e Economia da Informação da Ancib (2007-2008; 2009-2010). Coordenou o GT22 Sociedade da Informação e do Conhecimento do Congresso Brasileiro de Sociologia (2007; 2009). Atua na área de Ciência da Informação, com ênfase nos seguintes temas: ciência aberta e inovação cidadã; ciência cidadã, justiça cognitiva e os objetivos do desenvolvimento sustentável; informação, conhecimento, poder e politicas; informação, conhecimento e desenvolvimento local. 

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Published

2020-03-09

How to Cite

BRAZIL, André Luiz; ALBAGLI, Sarita. The uses of gamification in the cognitive mobilization of online citizen science. Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação, [S. l.], v. 25, p. 01–21, 2020. DOI: 10.5007/1518-2924.2020.e66373. Disponível em: https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2020.e66373. Acesso em: 9 nov. 2024.