Study of kinematics graphs through naval battle game and robotic activities

Authors

  • Luiz Antonio Dworakowski Universidade Federal do Pampa, Bagé
  • Pedro Fernando Dorneles Universidade Federal do Pampa, Bagé
  • Ângela Maria Hartmann Universidade Federal do Pampa, Caçapava do Sul

DOI:

https://doi.org/10.5007/2175-7941.2018v35n2p532

Abstract

The didactic experience described and analyzed in this article was developed in a state school in the municipality of Candiota, RS, in the format of two didactic modules, containing activities for the introduction to the teaching of the Cartesian plan and Kinematic graphs. In the first module, we emphasized the study of Cartesian coordinates, using the naval battle game and the construction of a Cartesian plan in the schoolyard. In the second module, the elaboration and interpretation of graphs in Kinematics, with emphasis in the use of computational technologies, was made use of the Arduino platform for construction of automated trolleys and of an apparatus using position sensor. The didactic experience was carried out in the light of the curriculum guidelines described in official teaching documents and based on Ausubel's meaningful learning theory. The intervention was developed in two classes of 1st year of High School and the results, based on statistical analyzes (level of statistical significance less than 0.01) and qualitative categories, showed that the proposed activities constitute an effective possibility for introduction to the study of graphics, especially Kinematics. During the intervention, students developed abilities to locate points on the Cartesian plane, collect and represent appropriately, in tables, time and displacement data, as well as construct movement charts. In addition, students demonstrated ability to interpret and analyze time, velocity, and velocity data on uniform motion graphs and reproduce this movement through an automated cart and motion sensor.

 

Author Biographies

Luiz Antonio Dworakowski, Universidade Federal do Pampa, Bagé

Professor de Física do Ensino Médio em escola pública da SEDUC/RS. Mestre em Ensino de Ciências pelo Programa de Pós-Graduação em Ensino de Ciências da Universidade Federal do Pampa (campus Bagé/RS). Possui graduação em Ciências Biológicas pela Universidade Católica de Pelotas (2000), especialização em Gerenciamento Ambiental pela Universidade Luterana do Brasil (2004) e especialização em Educação Ciência e Tecnologia pela Universidade Federal do Pampa (2010). Tem experiência na área das Ciências da Natureza, com ênfase no Ensino de Física, atuando em temas que envolvam atividades computacionais e experimentais. 

Pedro Fernando Dorneles, Universidade Federal do Pampa, Bagé

Professor associado da Universidade Federal do Pampa (UNIPAMPA), campus Bagé edocente dos cursos de Licenciatura em Física, Mestrado Profissional em Ensino de Ciências e Mestrado Acadêmico em Ensino.

Ângela Maria Hartmann, Universidade Federal do Pampa, Caçapava do Sul

Professora adjunta da Universidade Federal do Pampa (UNIPAMPA), campus Caçapava do Sul, e docente dos Cursos de Ciências Exatas, Licenciatura e do Mestrado Profissional em Ensino de Ciências.

Published

2018-09-14

How to Cite

Dworakowski, L. A., Dorneles, P. F., & Hartmann, Ângela M. (2018). Study of kinematics graphs through naval battle game and robotic activities. Caderno Brasileiro De Ensino De Física, 35(2), 532–549. https://doi.org/10.5007/2175-7941.2018v35n2p532

Issue

Section

Relatos e propostas de experiências didáticas