Gotta catch’em all? Pokemon Go and the interfaces between moviment, games and education
DOI:
https://doi.org/10.5007/2175-8042.2017v29nespp257Abstract
This essay discusses the relationship between digital games, education and movement through Pokemon Go and in the light of emerging trends in mobile learning and in the entertainment industry.Despite the potential demonstrated by titles like Pokemon Go, the augmented reality games niche also presents obstacles for the full mobilization of their educational and recreational skills.Among the most urgent challenges posed by these games, we highlight the improvement and diversification of motor experiences provided by them, besides its untying of business models subordinated to purely economic interests.
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