Minecraft Hour Of Code Game:
an analisis by semiotics operations
DOI:
https://doi.org/10.5007/1981-1322.2023.e93823Keywords:
Computational Thinking, Semiotcs Operations, Primary SchoolAbstract
The National Basis Common Curricular (BNCC) brought the concepts of Computer Science to Brazilian Basic Education curriculum by Computational Thinking (CT) and, at the same time, indicate connections with CT and Mathematics subject on Primary School. This document either says that math teaching must explore many semiotics representations in this stage, agreeing with Raymond Duval theory. Looking for these facts, this paper searching for establish a different view of CT, because this is a new field and needs new contributions. Basis on this research problem: “Which semiotics operations could be explored on the game Minecraft Hour of Code: Aquatics Voyage?”, it was analyzed the aforementioned game on Semiotics Representations theory of Duval, especially the semiotics operations of treatment and conversion. It was concluding that the game explores as treatment as conversion (in both ways) of representations in natural languages and in figural register, and could be a plugged alternative for teaching math and CT development.
References
Bardin, L. (2011). Análise de conteúdo. São Paulo: Edições 70.
Brackmann, C. P. (2017). Desenvolvimento do pensamento computacional através de atividades desplugadas na Educação Básica. Tese, UFRGS, Centro Interdisciplinar de Novas Tecnologias na Educação, Porto Alegre.
Brasil. (2018). Base Nacional Comum Curricular: educação é a base. 595. Brasília, Brasil. Acesso em 27 de setembro de 2019, disponível em http://basenacionalcomum.mec.gov.br/historico
Duval, R. (2004). Semiosis y pensamiento humano: Registros semióticos y aprendizajes intelectuales (2 ed.). (M. V. Restrepo, Trad.) Santiago de Cali: Colombia Universidad del Valle.
Duval, R. (13 de Dezembro de 2012). Registros de representação semiótica e funcionamento cognitivo do pensamento. Revemat: Revista Eletrônica de Educação Matemática, 7(2), 266-297.
Duval, R., & Moretti, M. T. (2015). Mudanças, em curso e futuras, dos sistemas educacionais: Desafios e marcas dos anos 1960 aos anos... 2030! Revemat: Revista Eletrônica de Educação Matemática, 10(1), 1-23.
Grover, S., & Pea, R. (2013). Computational Thinking in K-12: A Review of the State of the Field. Educational Researcher, 42(1), 38 - 43.
Papert, S. (1980). Mindstorms: children, computers and powerful ideas. New York: Basic Books.
Papert, S., & Solomon, C. (1972). Twenty things to do with a Computer. Technology Magazine.
Wing, J. M. (Março de 2006). Computational Thinking. Communications of the ACM, 49(3), 33-35.
Downloads
Published
Issue
Section
License
Copyright (c) 2023 Lucia Menoncini, Michel Artur Schmoeller
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors hold the copyright and grant the journal the right for their articles' first publication, being their works simultaneously licensed under the Creative Commons Attribution License (CC BY), which allows the sharing of such works with its authorship acknowledged and its initial publication in this journal.
Authors are allowed to enter into separate additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or as a book chapter, with an acknowledgment of its initial publication in this journal).