Videogame related to athletics and educational possibilities
DOI:
https://doi.org/10.5007/2175-8042.2017v29n50p62Abstract
http://dx.doi.org/10.5007/2175-8042.2017v29n50p62
There are no doubts that Information and Communication Technology (ICT) influence our daily life, requiring that different areas of knowledge, like Physical Education for example, thinks about how to use it. Because of that, the aim of this article was to analyze the game “Kinect Sports” of Xbox 360, about some athletics events, compare it with the official events and identify the pedagogical possibilities. Two steps were organized to do this research: data collection (visual methods and participant observation) and thematic analysis. For a better way of presentation, the results were first organized by the athletics events. Each of those events was analyze with 3 themes: description, comparisons and pedagogical possibilities. The videogame can be an important resource for the Physical Education teacher, because it is a different strategy that can contribute for the exploration of the athletics universe.
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