Gamification in online education: proposal for a participatory learning model

Authors

  • Fabiana Bigão Silva ECI / UFMG
  • Marcello Peixoto Bax ECI / UFMG

DOI:

https://doi.org/10.5007/1518-2924.2017v22n50p144

Keywords:

Model, Gamification, Online education, Participatory learning

Abstract

Empirical studies have suggested limitations on the form of application of gamification mechanics in the context of online education. These mechanics have been applied without reference to a theoretical model dedicated to this type of education. The objective of the paper is to propose a model for a gamified platform for online education that contributes to a more participatory learning, taking into account the different student profiles. Based on literature review about approaches to gamification systems design, a set of steps was followed in order to develop a generic model for a framework dedicated to online education. The model proposed is based on the Educational Gamification Design Principles proposed by Dicheva et al. (2015). The model may contribute to the promotion of participatory learning, taking into account the different student profiles. The results of such evaluation will be published in the future.

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Author Biographies

Fabiana Bigão Silva, ECI / UFMG

Doutoranda do Programa de Pós-Graduação em Ciência da Informação – UFMG.

Marcello Peixoto Bax, ECI / UFMG

Professor da Escola de Ciência da Informação – UFMG.

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Published

2017-09-06

How to Cite

SILVA, Fabiana Bigão; BAX, Marcello Peixoto. Gamification in online education: proposal for a participatory learning model. Encontros Bibli: revista eletrônica de biblioteconomia e ciência da informação, [S. l.], v. 22, n. 50, p. 144–160, 2017. DOI: 10.5007/1518-2924.2017v22n50p144. Disponível em: https://periodicos.ufsc.br/index.php/eb/article/view/1518-2924.2017v22n50p144. Acesso em: 21 may. 2024.

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