Electronic games of movement: it is sport or simulation in the perception of young people?
DOI:
https://doi.org/10.5007/2175-8042.2017v29n52p157Abstract
Electronic games have been one of the main ways of access of young to technology in Brazil, leading to new experiences in social practices.The objective of this study is to identify the perception of young people on the experience of electronic games of movement with sports theme. Methodology: 24 young elementary school students were investigated, divided into 3 groups. Each group participated in 10 sessions with electronic games of movement of 3 hours each. During the sessions the speeches of the young people were recorded in a field diary. Results: departing from the speeches of young people the experiment with electronic games of movement emerges as a mediated and unique experience. It is mediated because it interposes itself between subject and object and it is unique because the way is the experience itself.Conclusions: the perception of the young people indicates a conceptual enlargement in which the comprehension of sports is expanded by the experiences with technology.Downloads
Published
2017-09-28
How to Cite
Silva, A. P. S. da, & Silva, A. M. (2017). Electronic games of movement: it is sport or simulation in the perception of young people?. Motrivivência, 29(52), 157–172. https://doi.org/10.5007/2175-8042.2017v29n52p157
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